Monday, 21 November 2011

What I've done, what I do and what I'll be doing.

You know, I've been doing Lets Plays for a very long time now.  Well, time is relative but it's been what?  3-4 years since I started?  Did you know that I used to do other stuff with my spare time before?  Crazy concept, I know!

I used to work on a webcomic series for roughly eleven years.  A series which shall remain unnamed (you wouldn't want me to die from embarrassment, would you?).  I did it because I had a huge obstacle to overcome as an artist.

Hang on!  Let me go back even further!

I was one of those guys that started doing computer generated imagery at a very early age, when CGI was at it's infancy.  I mean, the original Toy Story wasn't even out yet.  I was in elementary school and I was doing computer animation with vector-based graphics.  It was cool, I was making (at the time) nice pictures.  I wasn't really thinking too much of it but I knew that, as an aspiring special effects artist (not to be confused with visual effects, special effects are the old school stuff with smoke and mirrors to trick the camera) that this was going to be the new way forward for the film industry.  Of course, the pioneers of the industry new that way better than I but I always took comfort in knowing that I managed to see it myself.  You know, proof that I wasn't a complete retard.

I devoted myself almost exclusively to the creation of CGI.  I played games, yes, but nowhere near the amount that I do now.  Back then, my craft came above any form of entertainment as I was essentially creating enterainment itself.  Do you know what that does to an artist?  To go headlong at such an early age?
It means that I had practically zero traditional art experience.  It's really bad considering that all the tools are designed for those artists in mind.  Cameras and lights are configured with different lens and intensity as they would in real life and animation shares the same principles such as Keyframes.

I didn't know how to draw and that was made obvious when I got to college and saw that my peers had absolutely no technical know-how yet had amazing drawings, paintings or photographs.  Sure, I had advantage(s). Primarily, I knew what the teachers were talking about where the other students struggled to adapt.  The thing is, the teachers didn't know what to do with me.  They were there to train artists to use softwares... you know, to push buttons.  I knew the buttons and (more importantly) knew how they worked, so I had to become an artist.

So that was eleven years ago.  I wanted to have a reason to practice regularly; to hone my skill.  How did I go about it?  I started drawing a webcomic because the basic idea was to produce something consistently every week.  With it, I learned not only how to draw, but how to tell a story or the timing of jokes, composition and layout, colours, etc.  I stopped working on the webcomic about the same time I started doing Lets Plays, actually.  While I would've loved to continue the series, something was amiss which lead me to abandon the project.

I was doing it because I wanted to get better at 3D; to do animated shorts.  I was doing that more than anything else.  I wasn't doing what I fell in love with.  My choice of words is very particular here because last week was a significant romantic episode in my life (one of the many reasons of my absence on Youtube).  While the reality of that episode greatly pained me, I've come to the realization that my life wasn't necessarily about WHO I loved, but WHAT.

What, indeed.  So it's about time that I continue what I do.  Not only as a job, but in my spare time also.  To keep the creative spark alive.  I've been attached to my webcomic series mostly due to the time investment involved to polish the characters and to create a very unique world.  It didn't take too much brain-storming to adapt the core fundamentals of the characters and humour into what will be a trilogy of two-minutes-long animated shorts.  So, in the end, what I've done for my webcomic will yet again serve me in what I do: to make awesome shit.

I had the idea of an animated short loosely based on my webcomic for about a year now.  All from a simple concept art, really.  The illustrations shows what would happen during the first part of the trilogy.  It only became a trilogy shortly after my romantic episode when new and better ideas started to pop up.  I suddenly had so many cool ideas that I had to split them up or else I'd run the risk of never being able to complete the project.  The goal here is to have each parts of the trilogy stand-alone while telling a larger story when played back-to-back.  So the focus is to create the first part which will most likely take another two years to complete.

A long time, you may say.  Well, I've been living with the characters in my head for eleven years so two more is practically nothing.  I'm in pre-production right now, working on storyboards to flesh out the pacing.  How will this affect my Lets Plays?  I don't know.  I suspect that playing games will be a weekend affair allowing me to focus on the project while I upload videos during the week.

Bah!  It feels like I'm rambling and I'm too tired to check and see if anything I've been saying has been coherent.  Good luck making sense of it all!

Here's the original concept:

15 comments:

  1. Je ne comprends pas. You made a webcomic series and now you're adapting that series to a 3D animation, is that it? I feel like your explanation was a little confusing. Oh, and what was the webcomic? I'm very curious.

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  2. Bahaha Gix! That concept art sums up a player that is 50 hours into Skyrim perfectly.

    By the way, you should try to refrain from commenting/posting in the early hours of the morning. You'll be surprising how much crap (rambling) can spew out.

    I learned the hard way. :)

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  3. Sorry to hear about the romantic episode having a negative effect - I daresay this means that something came to an end. It always pains me to realize that feelings - although the mightiest force on earth - are also fragile.

    Concerning your project: it sounds great! Good luck with it. And although I enjoy all your Let's Plays, I do understand that it is a hobby. I, too, have a full time job, so I do understand people who do not get enough time to do stuff besides (although I have five children, which ups my odds, so to speak) :-)

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  5. Hi Gix, I know what you mean, it is so important to do what comes out from within and imo this counts especially for artists. The artist lives with (and hopefully from) what he or she bears in his or her mind.

    Here's a line of Kahlil Gibran, I just found: ""Your pain is the breaking of the shell that encloses your understanding. Even as the stone of the fruit must break, that its heart may stand in the sun, so must you know pain."

    What else is there to say? Hmm .. I think it's great that you're dedicating your time to your trilogy. Awesome concept of creating three standalone episodes, which combine into a larger storyline.

    It's 2:13 am and I'm tired, so this is my version of rambling. :) So before it's getting worse, I'm gonna stop. Oh, I totally like your Skyrim-LP so far. Watching you sneaking through the dungeons is so full of suspense. And fun. And your detailed explanations are as always appreciated. Thanks, man!

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  6. It´s important to do what you love with great dedication. It gives you a lot of satisfaction and makes you feel good. This way you also grow personally which will be valued by the people who love you.
    Enjoy what you are doing, that´s so important!

    Thank you for all your great LP´s so far.

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  7. Please come back for some more Skyrim let's plays, really missing your updates!

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  9. (I deleted my other 2 posts because they both had mistakes, so I fixed them and posted this one)

    I think what you're doing is great ^____^

    I loved the concept art, its funny and I like the art style of it as well. I think everyone (everyone reasonable) can appreciate what you're doing for yourself, it's admirable even. I think most fans will still be content with a slower pace of uploads, the real fans that care are happy just the same, even more now, because your doing something great ^______^


    Your fellow gamer and fan,
    Duff

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  10. 'Tis better to have loved and lost, then never have loved at all... Though loss of love may cut us deep, it is with these wounds that we may shed our old skin, grow beyond our limits, and become stronger. Through the gaps of those wounds, you see your true self, and become closer to that person within you. Never fear to love. Never go into anything halfway. Never give up. Never turn away. And never look back...

    Because people who never say never need to stop listening to Justin Beiber before they have an aneurism...

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  11. Following on max7238, who said "Through the gaps of those wounds, you see your true self, and become closer to that person within you."

    Yes, and then you become more aware which person(s) match with you and which not. And since we're near Christmas (no, stop it!), it is so true, that it is possible to keep an open and benevolent mind towards each and every human being, even when you don't like them or just don't match interest-wise.

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  12. I love the RPG feeling that you picture has !
    I'm happy I get to know you better Gix, and you're living the kind of life I'd like to live in a few years (I'm only 16 and really interested in computering, more like programming stuff, software, maybe games if I get the chance to do it, but I'm french and since France hasn't really got a lot of editors and software companies, I'd maybe have to go to the USA, or Canada (not saying that because you live there, I promise... :D )).
    I'm also a huge fan of RPG, and I'd enjoy to learn video editing, since, when I listen to any music, I always have an idea of video that would fit, that pops up in my head. I can see the details of the video, according to the rythm of the music. So video making/editing, I'd like to master, to make these ideas come true !
    Well, enough of me rambling about my life :D
    Keep on doing the amazing work you're doing Gix, and whatever people can say on your way of playing games, (youtube comments) or simply doing things, just ignore them, because you're doing it right !

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  13. I like puppies and ponies and myspace.com!

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  14. "You are what you love, not who loves you." :) (I just learned one of my favorite lyrics is from a conversation in a movie between Nicolas Cage and Nicolas Cage.)

    Man, it's cool to learn about Gix the Person and Gix the Artist (We've mostly read about Gix the Gamer, not that these are disjoint). Warms my heart to read you're making your dreams come true! After four years of college, I'm still not sure what I want to do.
    I hope this means you'll let us see your work?

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