Monday 1 June 2015

Game Update : World building.

I unexpectedly found myself in a situation where I'm without internet access for roughly a month...  By that, I mean I don't have an I.S.P. with enough bandwidth and speed to upload videos or play games online or live-stream.  The reason for that is that my roommate was handling the internet in our apartment and he moved out.  I'm moving out to a new place in another month so I figured I'd wait.

So that's a bummer.  At least I can use my phone and tether my data-plan to my computer so my daily routine isn't disrupted TOO much.  That basically leaves me with more time to work on my project and play Pillars of Eternity.

The sad part of this is I was just made aware of "Freedom Planet" and I want to play this SO badly right now.  Freedom Planet is a Sega-Genesis-style 2D platformer so it takes a lot from Sonic the Hedgehog and Rocket Knight... therefore it is immediately amazing.

I guess I'll have to wait... oh well.

With that said, I've been working on world building for my game.  If you read my previous post(s), I mention that I had an average of 550 areas generated on the overworld map.  I took that up a notch by a couple of thousands (with an estimated average of 2200 areas); here are the results:






I'm still not sure if I want to incorporate an in-game map but it's definitely needed for testing purposes; right now I'm building it as an official feature.  The purple dots are large cities.

In theory, a player could travel the entire world but, as of this writing, everything generated is stored in RAM.  Something tells me I'll need to save the world on disc fairly soon.  None of us has dared travel to all of the areas of a given world yet.  Just one area takes a while on foot.